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3 Pokemon Titles That Failed to Receive the Adoration They Deserved

Following a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most mainstream video games around. Pikachu is just as famous as Disney's mascot, perhaps even more. The persistent pandemonium surrounding trading card values ensures near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, some Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were overshadowed by the hype of the core series. These are Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

SP
By

Stacy Perkins

A seasoned gambling analyst with over a decade of experience in UK casino markets, specializing in game strategy and regulatory insights.

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